If you feel you’ve run out of leads or are sure you’ve cracked the case, you simply turn the case book upside down and answer two series of questions. To further the story you just pick a location to visit, mark the code down as one of the leads that you’ve followed and take notes on the information you find. The players explore London and chase leads by using a map of the city marked with dozens of locations to visit. You’ll be given your pre-amble at the start of the book - after that, where you choose to go, who you choose to speak to and even when you choose to end the adventure is completely up to you. With all those bits and bobs at your disposal, the game is delightfully easy to play. The newspapers are a vital tool for finding specific suspects and background information on your cases, but they’re also littered with nonsense which can make them pretty tricky to parse. If there’s anyone not on your immediate list of contacts, you can consult the London Directory for a comprehensive list of the residents and businesses of central London.Įvery case in the box is also accompanied by that morning’s edition of the Times newspaper for you to browse the comings and goings of London, as well as important events from around the country and the rest of the world. Murray for some analysis of substances and items found at crime scenes, Langdale Pike for some high society gossip or ol’ Porky Shinwell of the Rat & Raven pub for info on any dodgy dealings or underworld activity happening on the streets. You might knock on the door of criminologist H. The locations include regular informants that you’ll routinely check in with as part of investigations. Hopefully is the operative word as, be warned, not every lead is relevant and some are intentionally misleading red herrings to throw you off the scent.īaker Street Irregulars is the perfect introduction to the Consulting Detective series if you’re new, and essential if you’re a long time fan. For example, if I wanted to head to Scotland Yard to dunk on Lestrade, I can find Scotland Yard on the map - 13 South West - and turn to 13SW in the case book.Įvery location you visit as part of your investigation will feature some locational detail or characters who will hopefully divulge some important information on what you’re searching for. There’s also an intricate map of central London, split into regions and dotted with numerical addresses that allow you to visit anywhere in the city as part of your investigation.Įverything you do in Consulting Detective is tied to a location on this map, which is then turned into code by combining the number of the block of buildings with the region it's in. Every case in the box is contained in one of ten books that provide the introduction to the mystery, the questions you’ll need to answer to earn points at the end of the game and a full explanation of how Holmes himself managed to crack it. Like its predecessors, The Baker Street Irregulars comes with a series of props that act as tools for your investigations. It’s the perfect introduction to the Consulting Detective series if you’re new, and essential if you’re a long time fan. Consulting Detective’s latest box is so good that it may have actually raised the bar of the series as a whole. That brings us to the new kid on the block - or, rather, KIDS on the block: the Baker Street Irregulars. First published almost four decades ago, the series now spans a number of games with a whopping total of 40 fully-fledged stories for you to experience. What if I told you that for about £40 you could get a gorgeous box of mysteries set in the world of Sherlock Holmes, filled with genuine intrigue, smart and funny writing, and most importantly: some excellent cases to crack? If that sounds exciting, I’ve got some good news, as there’s a new instalment in the Sherlock Holmes: Consulting Detective series.įor the unfamiliar, Sherlock Holmes: Consulting Detective is an incredible collection of games that completely deserves your attention if you have even a passing interest in detective mysteries - which seems to be an absurdly popular genre for board game fans.
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